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Showing posts with label Mordheim. Show all posts
Showing posts with label Mordheim. Show all posts

Tuesday, April 10, 2012

Mordheim Campaign

We have gotten a number of games in for our Mordheim Campaign. We have 6+ regulars plus some others we will continue to try and rope in. I have enough tables set up to support 12 people if the stars ever align right. I have two 8' tables that each can be broken up into two 4'x4' tables. I have have two additional 4'x4' tables as well.

Swamp Board


This was a fun board to put together. All the blue area is difficult terrain, the green areas and boardwalks are normal terrain. Models can cross over and under bridges and platforms. 

Ruins 4'x4' Half 1

Ruins 4'x4' Half 2


Fortified Farm

City Section

Both the 8' boards are contiguous terrain boards. There is a river that runs down the middle of each separating the two playing fields for Mordheim games. But, the terrain on the boards were set up so they can easily be used as 1 8'x4' board for larger games.

We will be having a larger game come May.


Thursday, December 29, 2011

Mordheim Game

The start of the Mordheim campaign is rapidly approaching and it still looks as if we will have a good number of players. As I stated before, I don't think we will have enough ruined buildings to play a strictly Mordheim game. So I've changed the theme a bit. I will include the Empire in Flames rules and set the game in the Border Princes. It will be centered around the city-state of Masserschloss. The campaign map is shown below.

Background:

After the Great War against Chaos, Magnus the Pious razed the remaining ruins of Mordheim, and had the name of Mordheim stricken from every history record available. This turned out to be a great disappoint for a number of warbands just recently arrived in the vicinity looking for loot. Most of those warbands returned to whatever nefarious occupation they previously held. But a determined few heard of rumors of a piece of the comet that had broke away and struck in the Border Princes region.

As the various warbands headed south they became aware of additional information and rumors.

The wayward comet piece broke up into an additional 6 pieces.
  • The largest of those fell on Konrad's Kote.
    • Konrad was a reluctant (but not THE) hero of the Empire. He founded his own community in the Border Princes region after a 'misunderstanding' with some Empire officials.
  • Another piece fell in the woods near Pendor Hill.
  • A third piece fell near Gryphon's Crag, an area village originally settled by a group from Tilea.
  • A forth piece fell in some desert ruins.
  • A fifth piece fell near the Empiresque town of Gunther's Foot.
  • A final piece fell in a ruined keep south east of Masserschloss.
In additional to Wyrdstone, rumors are heard of other equally valuable treasures and money making opportunities.
  • There may still be gold in the abandoned gold mine town of Goldstone.
  • A powerful artifact of Nagash is said to reside in the Bone Tower.
  • There is a bounty on some bandits residing in Quaterain.
  • Some cultists are operating a gem mine at a nearby volcano.
  • It is said there is a cache of magical weapons in some Dwarven Ruins.
  • There is a reward for the capture of some notorious mercenary captains who are currently attending the infamous Mercenary Court held every 4 years. This time, the court is being held in Dove's Landing.
Campaign Rules:

I plan on using the standard Mordheim rules with the additional rules from Empire in Flames. We will schedule a game once a month. That way people who miss the odd month will still be able to keep their warbands competitive. I will officiate over the games and in case of an odd number of players, play against the odd person out.  Most games will take place at the Wyrdstone locations. Those are the green skulls on the map. When I have to play a game, it will take place at one of the adventure sites, the red skulls on the map. Adventure site battles will be unique and allow players to gain 'treasures' unavailable any other way. Hopefully, every player will have an opportunity to play such a game.

Wednesday, November 2, 2011

Prepainted (Whole) Buildings for Mordheim

As I work getting ruined buildings put together, I thought, 'if need be, I can have a table with some of my pre-painted Medieval buildings on it.' It doesn't have the affect of a ruined city, and I need more small things to act as barricades and cover, but it doesn't like pretty nice. (For something that isn't a fully terrained board.)



The table area here is a bit more then 4x4. I took pictures from two of the sides. These are buildings I've been collecting for years going 10 years back. It seems like every year I'd go to Little Wars and come back with a building to two. I started with Pegasus buildings, then one year I got the EM4 inn and the next year or so I got the EM4 fortified farm stand. In that time, I had also picked up some MBA buildings here and there.

It ends up being an expensive if purchased all at once. I got a deal on most of these buildings and the purchases were spread out over a good deal of time. So the hit to the wallet was not too bad.

Wednesday, October 26, 2011

Mordheim Table

Here was a table layout I had intended to use for Mordheim.



The table is 4x8 and ended up being a bit sparse for Mordheim. Still, I'm keeping this table setup for a while so I can get some games of Tomorrow's War in. Also, it is a great table for Grot commandos to spar over.

Looking at it, I have enough terrain for a 4x4 table of Mordheim. Given the number of people interested in playing Mordheim, I'll need a whole lot more. Granted, other players will be bringing their stuff, but I think I'll need to provide a dense 4x8 setup. So, with need for more terrain, I started scratching building some.




This piece is rather long, it is about 30 inches in length, 4+ inches in depth and three stories. The initial cardboard construction was rather fast. Adding in the wood support details and stucco has slowed things down a lot. Like a lot of real med/ren era city blocks, the houses here are built one next to the other. Now instead of building a bunch of different small buildings that could be pushed together, I went for one large on. I'll only be doing this once, (maybe twice) as I like the modular buildings. But my reasoning here was thus, building one large one should get together a bit faster and I can add in special design features that would be more difficult in a modular setup.

The main feature here is that a model can go from one end of the building to the other without leaving the building. But it is not a straight shot, the model has to go up and down and twist around. Models can also enter the back and come out the front. Plus it will have some dead ends and secret rooms. The ability to move 30 inches and never leave cover is a boon for warbands in Mordheim.

Lastly, here is a picture of some odds and ends useful for Morheim.


Barrels, crates, furniture, and assorted medieval stuff helps fill out a Mordhiem board. A lot of work can go into putting the small stuff out. It often goes unnoticed when playing. Though it is worth the effort as one really notices the lack of such things.

Monday, October 24, 2011

Terrain for Mordheim - Building and Priming

This is the first post for the hobby-a-day project. I'll refrain from making reference to that in the future but as this being the 1st I thought it appropriate.

I built the GW Temple of Skulls and repaired the Dreadstone Tower.



Construction of the temple was quite easy. It just involved putting together the pylons and adding three large skulls. For the tower, I had to reglue the top floor. That one doesn't seem to have a good joint to glue too and I may need to add something again to strength it.





I primed both the temple and the tower. I also primed some fence pieces from both the GW graveyard and fence packs. Lastly, I've included a sneak peek of the Tuesday blog entry.