Here are some quick images of some additional Junk Town terrain pieces.
Showing posts with label Junk Town. Show all posts
Showing posts with label Junk Town. Show all posts
Friday, May 28, 2010
Friday, May 7, 2010
Junk Town Part 3 - Odds and Ends
Well, I figured I need something besides buildings for my junk town. So, I spent this lunch period throwing some odds and ends together. A couple of bigger pieces are meant to hold figures while the other pieces are just for show.
This is the whole lot together.
Here an entrepreneurial alien has taken advantage of the space ports blast exhaust to cook the food he sells. It tastes just like gyros but don’t ask about ‘meat.’
Is that the Orb from Heavy Metal?
Random Stuff
Solar powered street lights for Junk Town.
Wednesday, May 5, 2010
Junk Town Part 2 - 2 Multi-Stall Market Buildings
I was able to finish off two of the larger buildings I had going yesterday at lunch. This was mostly thanks to this blog entry here: http://weeblokes.blogspot.com/search/label/Lunch-time%20Project . After reading that, I realized that most of the progress I had made in the last couple of months was actually done at lunch. And now I had stopped even do that. So yesterday I finished up what you see below:
As is, I can fill up a 4x4 section of table top that is useful for a game. That means it is not nearly as crowed as a real shanty town but has enough open spaces to move figures around. Plus it will allow a wargamer's sausage fingers in as well. Next up will be modular space-bar. It will be rather larger to allow for combats inside. That will be followed by the Market Authority Building. The MAB building will have a more substantial look to it but still be ‘junky.’ I hope to follow that up with some smaller buildings that match the style of the above pictured market stalls. And, if I am still motivated I have ‘junk’ set aside for housing blocks on the table’s edges, a last market stall built into the engine wreckage, and small detail piles of junk.
Once everything is build, I will start painting.
Now I ended up mixing in some non-junk for the roofs on these. I had some textured plasti-card laying about for an old project that wasn't being used. Of course, it is still mostly build from scrape pieces of foam-core, broken up floppy disks, and cardboard. So they are still mostly pieces of junk.
As is, I can fill up a 4x4 section of table top that is useful for a game. That means it is not nearly as crowed as a real shanty town but has enough open spaces to move figures around. Plus it will allow a wargamer's sausage fingers in as well. Next up will be modular space-bar. It will be rather larger to allow for combats inside. That will be followed by the Market Authority Building. The MAB building will have a more substantial look to it but still be ‘junky.’ I hope to follow that up with some smaller buildings that match the style of the above pictured market stalls. And, if I am still motivated I have ‘junk’ set aside for housing blocks on the table’s edges, a last market stall built into the engine wreckage, and small detail piles of junk.
Once everything is build, I will start painting.
Friday, March 5, 2010
Update - Junk Town and NKE
I've been busy painting up figures for my Dark Heresy campaign as well as being out of town so I haven't had a chance for an update. Hopefully this weekend I will take some pictures of the miniatures that have appeared so far.
Junk Town
As I said in a previous Junk Town log, I need to make some bigger buildings. Well, I've got some bigger buildings in the works and maybe get some pictures of those today. I have two sets of connected market stalls in the works, plus a row of housing, a large modular bar, and a tower building. The row of housing is intended a table side while the tower building is a multistory building that would could be used as a security station for police or maybe some kind of market authority.
I’ve been holding off on painting structures I’ve already built as I plan on adding additional detail to them. And I need to find items for that. Detail is needed to make any building look good. Even sterile buildings of the Tau and Eldar benefit from detail – small things that tell the viewer someone uses these. I think the key to having ramshackle buildings look well is an overload of detail - things that show the hard use, quick fixes, and lack of planning. Plus the owner of a ramshackle building most likely would find value in things otherwise would just toss. So having a collection of stuff in and around the ramshackle building would also add to the look of the building.
In addition to buildings, I will have some permanent denizens of the Junk Town. These are miniatures in my collection for which I have no other use. Things I failed to sell. Currently they are ugly monsters from the 80’s TSR miniatures line. I may put some on bases to move around, but most will be store keepers and what not that will be attached to a building.
NKE
I finally found the spears for these guys and now I need to find my pine-vise. In the meantime, I have cleaned up some archers and I have primed them. I will painted these in the same manner as my spearmen.
Junk Town
As I said in a previous Junk Town log, I need to make some bigger buildings. Well, I've got some bigger buildings in the works and maybe get some pictures of those today. I have two sets of connected market stalls in the works, plus a row of housing, a large modular bar, and a tower building. The row of housing is intended a table side while the tower building is a multistory building that would could be used as a security station for police or maybe some kind of market authority.
I’ve been holding off on painting structures I’ve already built as I plan on adding additional detail to them. And I need to find items for that. Detail is needed to make any building look good. Even sterile buildings of the Tau and Eldar benefit from detail – small things that tell the viewer someone uses these. I think the key to having ramshackle buildings look well is an overload of detail - things that show the hard use, quick fixes, and lack of planning. Plus the owner of a ramshackle building most likely would find value in things otherwise would just toss. So having a collection of stuff in and around the ramshackle building would also add to the look of the building.
In addition to buildings, I will have some permanent denizens of the Junk Town. These are miniatures in my collection for which I have no other use. Things I failed to sell. Currently they are ugly monsters from the 80’s TSR miniatures line. I may put some on bases to move around, but most will be store keepers and what not that will be attached to a building.
NKE
I finally found the spears for these guys and now I need to find my pine-vise. In the meantime, I have cleaned up some archers and I have primed them. I will painted these in the same manner as my spearmen.
Thursday, January 28, 2010
Junk Town Part 1
Here are some fun shots of the three buildings together. Now apart, each building is nothing spectacular. Together they (are still nothing spectacular but) start to convey the theme more and are a bit more useful.
Junk Shack Part 4
Here is the final single piece for awhile. The next couple I will work on shall be larger multi-unit pieces.
This unit, like the rest is still rather plain. The key to any good terrain is texture and details. Before I get to painting I will need to address those two issues.
Front side.
"How much for that bowl!"
Rear view - every open-front shop needs a security door at the back.
This unit, like the rest is still rather plain. The key to any good terrain is texture and details. Before I get to painting I will need to address those two issues.
Tuesday, January 26, 2010
Junk Shack Part 3
Here is the second of my shacks made from junk.
This one went together a bit quicker then the 1st one. I need to find some more detail bits for it and the 1st one. I also think I may put these on small bases. I had left them off so I could use them on multiple battlefields, but the base will add a bit of strength. Plus, it will make it easier to place more internal details.
Here is the front view. The Adeptus Mechanicus seems to be out of luck here as there is nothing on the display racks to buy this day.
Rear View
Side View A
Side View B
This one went together a bit quicker then the 1st one. I need to find some more detail bits for it and the 1st one. I also think I may put these on small bases. I had left them off so I could use them on multiple battlefields, but the base will add a bit of strength. Plus, it will make it easier to place more internal details.
Monday, January 25, 2010
Junk Shack Part 2
Using some superglue for details and hotglue for the main structure, I assembled this over lunch:
It is a two story domicile with a shop in front. Notice the Adeptus Mechanicus shopping for a lost imperial template. The counter is a bit high, so I will need to fix that.
Here is one side view.
Here is a rear view with domicile entrance and light over door.
Here is another side view.
It doesn't have the most character in the world but should help fill out the Junk town.
Next up, painting
Junk Shack Part 1
I thought it would be fun to document the construction of some of my terrain as I build it. Since this terrain will be built out of junk that is where I will start.
Here is the scrap pile that I am starting with.
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