As I work getting ruined buildings put together, I thought, 'if need be, I can have a table with some of my pre-painted Medieval buildings on it.' It doesn't have the affect of a ruined city, and I need more small things to act as barricades and cover, but it doesn't like pretty nice. (For something that isn't a fully terrained board.)
The table area here is a bit more then 4x4. I took pictures from two of the sides. These are buildings I've been collecting for years going 10 years back. It seems like every year I'd go to Little Wars and come back with a building to two. I started with Pegasus buildings, then one year I got the EM4 inn and the next year or so I got the EM4 fortified farm stand. In that time, I had also picked up some MBA buildings here and there.
It ends up being an expensive if purchased all at once. I got a deal on most of these buildings and the purchases were spread out over a good deal of time. So the hit to the wallet was not too bad.
Wednesday, November 2, 2011
Wednesday, October 26, 2011
Mage Knight Castle
Here is a picture of the Mage Knight Castle stuff I have. It is a nice set and very versatile.
I just thought I'd toss it out there.
Mordheim Table
Here was a table layout I had intended to use for Mordheim.
The table is 4x8 and ended up being a bit sparse for Mordheim. Still, I'm keeping this table setup for a while so I can get some games of Tomorrow's War in. Also, it is a great table for Grot commandos to spar over.
Looking at it, I have enough terrain for a 4x4 table of Mordheim. Given the number of people interested in playing Mordheim, I'll need a whole lot more. Granted, other players will be bringing their stuff, but I think I'll need to provide a dense 4x8 setup. So, with need for more terrain, I started scratching building some.
This piece is rather long, it is about 30 inches in length, 4+ inches in depth and three stories. The initial cardboard construction was rather fast. Adding in the wood support details and stucco has slowed things down a lot. Like a lot of real med/ren era city blocks, the houses here are built one next to the other. Now instead of building a bunch of different small buildings that could be pushed together, I went for one large on. I'll only be doing this once, (maybe twice) as I like the modular buildings. But my reasoning here was thus, building one large one should get together a bit faster and I can add in special design features that would be more difficult in a modular setup.
The main feature here is that a model can go from one end of the building to the other without leaving the building. But it is not a straight shot, the model has to go up and down and twist around. Models can also enter the back and come out the front. Plus it will have some dead ends and secret rooms. The ability to move 30 inches and never leave cover is a boon for warbands in Mordheim.
Lastly, here is a picture of some odds and ends useful for Morheim.
The table is 4x8 and ended up being a bit sparse for Mordheim. Still, I'm keeping this table setup for a while so I can get some games of Tomorrow's War in. Also, it is a great table for Grot commandos to spar over.
Looking at it, I have enough terrain for a 4x4 table of Mordheim. Given the number of people interested in playing Mordheim, I'll need a whole lot more. Granted, other players will be bringing their stuff, but I think I'll need to provide a dense 4x8 setup. So, with need for more terrain, I started scratching building some.
This piece is rather long, it is about 30 inches in length, 4+ inches in depth and three stories. The initial cardboard construction was rather fast. Adding in the wood support details and stucco has slowed things down a lot. Like a lot of real med/ren era city blocks, the houses here are built one next to the other. Now instead of building a bunch of different small buildings that could be pushed together, I went for one large on. I'll only be doing this once, (maybe twice) as I like the modular buildings. But my reasoning here was thus, building one large one should get together a bit faster and I can add in special design features that would be more difficult in a modular setup.
The main feature here is that a model can go from one end of the building to the other without leaving the building. But it is not a straight shot, the model has to go up and down and twist around. Models can also enter the back and come out the front. Plus it will have some dead ends and secret rooms. The ability to move 30 inches and never leave cover is a boon for warbands in Mordheim.
Lastly, here is a picture of some odds and ends useful for Morheim.
Barrels, crates, furniture, and assorted medieval stuff helps fill out a Mordhiem board. A lot of work can go into putting the small stuff out. It often goes unnoticed when playing. Though it is worth the effort as one really notices the lack of such things.
Monday, October 24, 2011
Terrain for Mordheim - Building and Priming
This is the first post for the hobby-a-day project. I'll refrain from making reference to that in the future but as this being the 1st I thought it appropriate.
I built the GW Temple of Skulls and repaired the Dreadstone Tower.
I built the GW Temple of Skulls and repaired the Dreadstone Tower.
Construction of the temple was quite easy. It just involved putting together the pylons and adding three large skulls. For the tower, I had to reglue the top floor. That one doesn't seem to have a good joint to glue too and I may need to add something again to strength it.
I primed both the temple and the tower. I also primed some fence pieces from both the GW graveyard and fence packs. Lastly, I've included a sneak peek of the Tuesday blog entry.
100th Post - A Giant Milestone
Ok, maybe not. But I do have giants - GW Giants. Here is a collection of some of the giants GW has made through the years. I have included a Pit Fighter and Ogre in the front to give some perspective on size. The big one in the middle is a Forgeworld giant and the one to his right is the earliest GW (Citadel) giant I own.
More info on Citadel giants can be found here.
Friday, October 21, 2011
The Workbench has reached capacity!
Too many different projects and none of them are getting
done because of life. Well for the past two months I’ve been cleaning up and organizing
my hobby stuff but I haven’t put a lot into actually doing my hobby stuff. So I’m going to try and change that. Starting
Monday, I’ve vowed to work at least a half hour on hobby stuff every day and
write about it here. (Edit: As much fun as describing how I put each and every plank on my ruined building sounds, I think I'll not post everyday.) What I will count towards that half hour will either be
gaming or modeling. Since it is easier, and more sensible for this blog,
modeling will make up most of my posts. But since I do play Warhammer Fantasy
Roleplay 2nd edition every Wednesday, I’ll drop a note about that as
well. This was all spurred on by my dusty crusty friend at ‘From the dust of
the Ancients,’ here: http://chaingunblues.blogspot.com/
He will be doing the same thing and to make things more interesting, we will
have a bet going as well. I’ll have more on that in the future.
Now over the past summer my interests have turning from super heroes, to grot commandos, to Call of Cthulhu, to Imperial armored trains, to Warhammer Quest, to GW Giants, to Vampire Counts, to Mordheim, and now to Necrons. Plus if you add in other unfinished projects like the Junk Town and one can see why I never get anything done. So now my goal is to limit myself a bit and work on two broad categories – fantasy and sci-fi. J
Ok, it is not as bad as it seems. Here is the breakdown:
Fantasy:
· Army: Vampire Counts
· Mordheim Band: Vampire Counts
· Terrain: Empire Ruins (Mordeim Buildings)
· Rules: Mordheim, Warhammer RPG, and maybe Warhammer Fantasy Battle
Sci-fi:
· Army: Necrons
· Rogue Trader: Odds and Ends for a campaign
· Terrain: Junk Town and Space Port
· Rules: 40k Apoc., Tomorrow’s War, Rogue Trader RPG
Now over the past summer my interests have turning from super heroes, to grot commandos, to Call of Cthulhu, to Imperial armored trains, to Warhammer Quest, to GW Giants, to Vampire Counts, to Mordheim, and now to Necrons. Plus if you add in other unfinished projects like the Junk Town and one can see why I never get anything done. So now my goal is to limit myself a bit and work on two broad categories – fantasy and sci-fi. J
Ok, it is not as bad as it seems. Here is the breakdown:
Fantasy:
· Army: Vampire Counts
· Mordheim Band: Vampire Counts
· Terrain: Empire Ruins (Mordeim Buildings)
· Rules: Mordheim, Warhammer RPG, and maybe Warhammer Fantasy Battle
Sci-fi:
· Army: Necrons
· Rogue Trader: Odds and Ends for a campaign
· Terrain: Junk Town and Space Port
· Rules: 40k Apoc., Tomorrow’s War, Rogue Trader RPG
Two things of note: Each category has a strong theme, and
for me, a pretty narrow focus. More importantly, there is nothing here that is
a new project. And none of the projects are less than 75% done.
Sunday, August 7, 2011
Zombie and Black Dragons
Ok, enough of my blabbering. Here are some pictures of the new GW Zombie and Black Dragons. Both very are nice.
You may have noticed I changed the positions of the wings. Though I liked the look of the wings on the giant bat thing, I thought the wing configuration on the dragon was not very menacing. To me, it look like it was holding up some pants. So, I just switched the wings around and angled them up.
I left the rider off the Black Dragon as I want him to be multipurpose.
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