Now that I have a great looking train (pictures soon.) I'm trying to think of other uses for it. I decided to make use of it in another project I had percolating in the back of my head. That was Cowboys and Aliens. At first I was going base that project strictly on the comic Cowboys and Aliens and the movie of the same name. But after seeing the 2 Horse Power Steam Coach project on the Lead Adventure Forum, I decide to expand my vision by including both my train and a similiar style coach in that project. With that, though, I would have a radical departure from the Cowboys and Aliens theme. It becomes a completely different project.
Thus the Space Cowboys and Aliens (see the word space before cowboys makes the project completely dissimilair:) project was born. The background of the game will be a combination of Westworld and the 80's classic Galaxy Rangers, with a little of Cowboys and Aliens tossed in. (I'm not even sure what that means.) Still,it will be pure serious gaming fun.
See, Fun!
And you were wondering why I had a picture of a cow in my previous post. All the things are connected...
01- Choice. Stubborn; Hand Weapon; Javelins; Leader; Light Armor; Musician; Shield; Standard
24x Judean Spearmen 303.0
M
5
WS
4
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Sv
-/6+
Stubborn. Subject to Warband rules 1 & 2.; Hand Weapon; Leader; Musician; Shield; Standard; Thrusting Spear
24x Judean Spearmen 303.0
M
5
WS
4
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Sv
-/6+
Stubborn. Subject to Warband rules 1 & 2.; Hand Weapon; Leader; Musician; Shield; Standard; Thrusting Spear
15x Benajminite Slingers [135.0]
M
5
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
6
Sv
-
Light Infantry. ; Buckler; Hand Weapon; Sling
22x Philistines 257.0
M
4
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Sv
-/5+
Stubborn; Hand Weapon; Javelins; Leader; Light Armor; Musician; Shield; Standard
General 112.0
M
5
WS
5
BS
5
S
4
T
4
W
2
I
6
A
3
Ld
8
Sv
-/5+
Army General.; Hand Weapon; Javelins; Light Armor; Shield
Sacred Ark 150.0
M
4
WS
4
BS
-
S
3
T
3
W
4
I
4
A
1
Ld
10
Sv
-/6+
Stubborn. Moves as a Heavy chariot & can't charge. Units with 6" autorally. Units with Los reroll Break & Rally checks. If arc flees or is destroyed, all units with LoS must take a panic check; Hand Weapon; Light Armor
12x Benajminite Archers 96.0
M
5
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
6
Sv
-
Light Infantry. ; Composite Bow; Hand Weapon
12x Benajminite Archers 96.0
M
5
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
6
Sv
-
Light Infantry. ; Composite Bow; Hand Weapon
8x Midianite Arabs 128.0
M
8
WS
2
BS
3
S
3
T
3
W
2
I
3
A
2
Ld
5
Sv
-
Light Cavalry. Cause fear in cavalry and chariots.; Hand Weapon; Short Bow
12x Issachar 60.0
M
5
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Sv
-
Skirmishers.; Hand Weapon; Javelins
Validation Report
Gametype: Normal
Army list satisfies all enforced validation rules
Army list Statistics
?????: 0
Composition Report
Characters - 13.1% (0 to 25)
Chariotry - 0% (0 to 50)
Infantry - 74.25% (25 to 100)
Allies & Mercenaries - 19.25% (0 to 50)
Created with Army Builder - Copyright (c) 1997-2009 Lone Wolf Development, Inc. All rights reserved.
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